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Old Nov 09, 2006, 08:52 PM // 20:52   #1
Ascalonian Squire
 
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Default Reaper's vs. Wounding

Reading build posts around here and it seems as though Reaper's has much larger fan base than does Wounding Strike.


Reaper's Sweep - 5e - 8r
If this attack hits, you deal +10...34 damage. If your target was below 50% Health, you also inflict a Deep Wound for 5...17 seconds.

Wounding Strike - 5e - 3r
If this attack hits while you are under the effects of an Enchantment, target foe suffers from a Deep Wound for 5...17 seconds. If you do not have an Enchantment on you, this attack causes Bleeding for 5...17 seconds.


I have (and have used) both for a few days now and it just gets me curious as to what the opinions of other Dervs are...

Personally, I find Wounding to be far superior in most encounters I have had up until Abaddon. There is but one condition for the attack... enchanted or not, each with its own useful effect. Granted, it can be hard to get the poison off at times, what with you charging into a group of mobs and then catching the eye of your prot monk.

On one hand, you can almost get out 3 of these before you can get a second Reaper's --and-- it is almost unconditional, applying poison or deep wound on up to two other foes in addition to your target.
On the other, it can be pointless to use for a few seconds, while taking out your current target who doesnt need the DW treatment and you are loaded with enchants.

Usually, my bar consists of:
Chilling Vic
Wounding Strike
Wild Blow
Mystic Vigor
Imbue Health
Faithful
Mystic Sandstorm (or Watchful)
Rez Sig

Any Reaper's fans care to chime in with their opinions?
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Old Nov 09, 2006, 09:47 PM // 21:47   #2
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I'd go Reaper's. The deep wound or bleeding isn't garunteed to do much dmg, especially if it gets countered by something. At least you get hard damage from sweep. I don't like to trust conditions much :-(
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Old Nov 09, 2006, 09:58 PM // 21:58   #3
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Quote:
Originally Posted by Fascion
On one hand, you can almost get out 3 of these before you can get a second Reaper's
i dont see the point of that as wounding strike doesnt do any added damage, spamming it doesnt give you more damage than a normal attack.

and Reaper's Sweep is a good finisher IMO

Last edited by Ic Zero; Nov 09, 2006 at 10:00 PM // 22:00..
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Old Nov 09, 2006, 10:04 PM // 22:04   #4
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I'm a big fan of Wearying Strike... 2 sec recharge, does lots of damage, and unconditional deepwound despite the weakness condition, especially if you have a hero spamming mend ailment

Last edited by lord_shar; Nov 09, 2006 at 10:06 PM // 22:06..
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Old Nov 09, 2006, 10:06 PM // 22:06   #5
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Quote:
Originally Posted by lord_shar
I'm a big fan of Wearying Strike... 2 sec recharge and still does lots of damage + unconditional deepwound despite the weakness condition, especially if you have a hero spamming mend ailment
avatar of melandru ftw
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Old Nov 09, 2006, 10:54 PM // 22:54   #6
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I would be hard pressed to trust a condition off of an 8 second recharge as well.
Three seconds seems more reasonable for something like deep wound or poison. If they want to keep it off they will have to be wasting time and energy on condition removal instead of heals or damage... but I guess the same could be said of you and your damage hurting a bit more as well.

But yea, I guess I could see the handiness of Reaper's every now and then. I mistakingly thought that some of the other non-elite attacks cost less energy than they do.


Good call on the Melandru's IC... wouldnt have crossed my mind for a while, if ever. May have to try that tonight, looks like it would complement more of my play-style.
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Old Nov 10, 2006, 02:47 AM // 02:47   #7
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I was thinking plague touch over Melandru's myself.
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Old Nov 10, 2006, 02:52 AM // 02:52   #8
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Quote:
Originally Posted by Hidden Prayers
I was thinking plague touch over Melandru's myself.
agreed. melandrus is much too energy extensive to make a decent build with, even if you use a staff to cast it before switching to a scythe.

on topic, reapers in general is a better choice for pve. wounding could see alot of use in pvp, however.
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Old Nov 10, 2006, 03:13 AM // 03:13   #9
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I agree but i dont use wearying. i used to before i got reapers sweep. I prefer reapers because it does good damage plus the deep wound if below 50%
The build i use for my D/A is:

Reapers sweep{e}
Eremites strike
Chilling victory
Heart of fury
Faithful intervention
Vital Boon
Shadow refuge
Sunspear Rebirth signet
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Old Nov 10, 2006, 04:21 AM // 04:21   #10
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Melandru + Wearying Strike blows both of them out of the water. WS is the best attack skill in the game with it.

I tried WS + PT first and it works fine but Mela + WS is unrivaled if you dont specifically need the elite slot for something else.

Tbh if you take a scythe elite you are completely mad. They are both inferior to WS.

Last edited by Zuzubee; Nov 10, 2006 at 04:23 AM // 04:23..
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Old Nov 10, 2006, 04:37 AM // 04:37   #11
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I think he was talking about tossing up Melandu's for spamming Wearying for damage rather than effect, but I could be wrong.

Having trying that out on Abaddon and some back-quests tonight, I think I may stick to Reapers/Wounding for elite in most situations. Abaddon + Avatars = Infinite fun... everywhere else might be iffy. Two dead skills on bar every other fight seems quite meh.

Last edited by Fascion; Nov 10, 2006 at 04:39 AM // 04:39..
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Old Nov 10, 2006, 04:51 AM // 04:51   #12
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Melanadrus is to spamm for both damage and the effect. A fresh deep wound every 2s is pretty much impossible for a monk to counter.

Im talking PvP here btw, as you say Fascion in PvE you may wish to forsake an avatar. Still if you are D/N or D/Mo you can easily remove the weakness and still use WS.
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Old Nov 10, 2006, 05:48 AM // 05:48   #13
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It seems like you guys refer Wounding Strike with Poison...but isn't it Bleeding?
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Old Nov 10, 2006, 09:46 AM // 09:46   #14
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It is, they're being silly.

Guess what happens if a below 50% foe runs away from you as you activate Reaper's Sweep and then immediatly Mystic Sweep (3/4 activation)? Yes, you guessed it, a kill.

Not always, but in terms of solo spikes, which I guess only happens in RA/RA is nice. Not sure how'd it turn out in other areas since I wouldn't use a Derv for DW anyway. For PvE, Reaper's is okay, but deepwound doesn't apply as often simply because they die before it happens. It does spike effectively though. Honestly, try it against a fleeing foe, with 2 crits and bonus damage in such a short time, it's pretty painful.

Wounding.. well. I guess it's more or less unconditional. But if you're just spamming DW, why not use wearying strike?
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Old Nov 10, 2006, 09:24 PM // 21:24   #15
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Quote:
Originally Posted by Fascion
I think he was talking about tossing up Melandu's for spamming Wearying for damage rather than effect, but I could be wrong.

Having trying that out on Abaddon and some back-quests tonight, I think I may stick to Reapers/Wounding for elite in most situations. Abaddon + Avatars = Infinite fun... everywhere else might be iffy. Two dead skills on bar every other fight seems quite meh.
yep, avatar of melandru allows you to spam wearying strike without worrying about the drawback
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Old Nov 10, 2006, 09:38 PM // 21:38   #16
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Melandru's is incredibally useful in PvE... My dervish has 30 energy (w/o the +5 energy scythe I want to get him) and he can use it just fine. His two main attacks cost 5 energy, and one for 10. Plus a zealous scythe mod, and you're completely set. Don't be so quick to dismiss anything that ignores conditions and gives a minute of +200 HP. It's insane.
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Old Nov 11, 2006, 10:52 AM // 10:52   #17
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A Reaper's Sweep when the target is under 50% is damn near a guarenteed kill. Wounding Strike is garbage. Wearying strike is better in every way and doesn't cost you an elite slot.
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Old Nov 11, 2006, 10:58 AM // 10:58   #18
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niether

If I'm trying to put out a lot of damage I just use zealous vow (at a 4 nrg gain) and spam the hell out of mystic sweep and ermites attack.
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Old Nov 11, 2006, 11:07 AM // 11:07   #19
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Quote:
Originally Posted by stueyman2099
niether

If I'm trying to put out a lot of damage I just use zealous vow (at a 4 nrg gain) and spam the hell out of mystic sweep and ermites attack.
You miss the point, we're talking things that cause Deep Wound. If you're solo spiking, you virtually always NEED Deep Wound.

Sword = Gash, Axe = Eviscerate, Hammer = Crushing Blow, Daggers = Twisting Fangs.

My opinion would be that Melandru + Wearying would be the best for this.
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